Digital Fitness Platform
Momentum is a digital platform that help fitness influencers launch an online subscription business by providing their supporters with a digital wellness experience. Being part of the founding team and sole designer of this project, I was responsible for leading the design process from conceptualization to launch.
Despite their immense popularity, most fitness influencers struggle with building sustainable income. Many fitness influencers of today are forced into hard-to-scale solutions when trying monetize.
The goal of this project was to conceptualize and design an end-to-end digital solution that offers fitness influencers accessibility to an additional stream of revenue while also being able to help their audience overcome the barriers to fitness.
Oply Tech
Lead Product Designer
Mobile App & Web Design
Interaction Design
Visual Design
Brand Identity & Guidelines
Market & UX Research
Design Systems
Business Strategy
Partnerships
Provided 5 fitness influencers an additional source of revenue, allowing them to effectively monetize their audience and expertise.
Transformed hundreds of users lives, helping reach their fitness goals by providing access to their favourite influencers' content.
Provided an affordable and interactive alternative for an audience seeking fitness guidance and plans from credible experts.
DISCOVER
The project began with an in-depth analysis of potential competing competitors within the market. I was able to evaluate the following four platforms:
After conducting a thorough competitor analysis, several key market gaps were identified. This helped shape our strategy to develop our platform.
Building on insights from the competitor analysis, our team brainstormed assumptions about our target audience. We used Affinity Mapping to organize our collective thoughts.
Based on the above, I wanted to focus on two particular groups of individuals:
Test Group A
Individuals with at least 5000+ followers and posts fitness-related content regularly.
Test Group B
Individuals who consume fitness influencer content from social media on a daily basis.
I conducted a total of 9 interviews. Each interview was broken down into two parts:
Part I. Qualitative Interviews
This allowed me to build a high-level user profile of each participant, noting their behaviours, goals and pain points.
Part II. Light Usability Testing
Observing each participant use competitor's platform to obtain direct feedback on user flows and features.
These are a list of the most important findings from my research:
Group A: Total of 4 Participants
Group B: Total of 5 Participants
DEFINE
From my research, I was able to determine the two archetypes that represented our primary user groups:
Before designing, it was imperative for me to understand how the customer interacted with our platform
DESIGN
To begin the visual design process, I created concept sketches and low-fidelity wireframes to visualize the core features of the platform.
Developing mid-fidelity prototypes helped us fine-tune our designs.
Using the prototype, I proceeded to conduct a series of usability tests with the original testing group. This process was a back-and-forth cycle of gathering feedback and making iterations to our platform
Iteration #1
We added a video section to the influencer website, helping enhance personalization which resulted in a higher conversion rate by better engaging potential customers.
Iteration #2
Participants requested a quicker way to start a workout on the app. By adding a "Next Training" section on the homepage, we reduced the steps to start a workout from five to three.
To cap things off, I finalized typography, color schemes, and component usage across the platform.
LAUNCH
Funnel supporters to your own customizable website & earn revenue for each subscription made.
Provide your supporters with a digital wellness experience, packed with your unique workouts & more.
REFLECTION
While designing this project, I found myself spending too much creative effort on lower impact features. Although my goal was to build the best possible user experience, I learned that it is easy to be distracted by creating bells-and-whistles for features that do not need be so complex.
I made the mistake of initially designing the influencer website using a desktop-first approach. Based on the business model, it should have been obvious that customers would be accessing the website through their phones. Because of this mistake, I spent a lot of time re-iterating the initial design to be more mobile-friendly.
Through extensive usability testing with many participants during this project, I learned that some things that may seem obvious for me doesn’t necessarily mean it will be obvious for others. By simplifying the features as much as I could, participants were able have an easier time understanding the value of our platform.