Concussion Rehabilitation App
Rhea is a rehabilitation platform that’s grounded in science and uses prescribed physical exercises to heal and care for the brain. I was responsible for conceptualizing and designing the MVP version of their mobile app. The app was to be later used for their clinical trials.
There’s such a complicated range of concussion symptoms that there’s no one-size-fits-all approach. The traditional advice was to prescribe rest and darkness, then wait and see. But the longer it takes the brain to recover, the more of an impact it has on someone’s work, social life and emotional wellbeing.
Rhea Health Inc.
UX Designer
Mobile App Design
Interaction Design
UX Research
Information Architecture
Design Systems
Brand Guidelines
Handoff & Documentation
Provided personalized rehabilitation plans, tailoring exercises to their symptoms and specific recovery needs.
Ensured compliance with relevant health regulations and standards, providing a credible platform for users.
Backed by scientific research, we integrated clinical recommendations within the app for concussion management.
DISCOVER
Kicking things off, a series of discussions and white-board session were conducted with the founder to get an idea of the app’s direction and requirements.
Based on our discussions with Rhea's founder, who is a lead expert in concussion treatment, I was able to put together a persona.
DEFINE
After identifying a persona, I shifted my focus to how users would interact with the app. This allowed me to develop an initial guideline for the subsequent design.
I organized the app's features and functionality into a clear, intuitive structure, enabling users to easily input symptoms access personalized exercise plans and monitor progress.
IDEATION
The visual design began to take form by sketching the core features. This helped visualize and communicate my ideas to the client.
Before jumping to digital wireframes, I reviewed and finalized the wireflows to ensure users were able to navigate and experience the core features of the app.
DESIGN
After finalizing the wireflows with my client, I moved onto transforming them into low-fidelity wireframes.
To emulate the real thing when being tested, I created a high-fidelity prototype. Since the branding was not yet finalized, I opted to go with a dark-themed interface.
Referring to the protoype, our team developed a MVP version of the app. A total of 20 volunteers (most of them being previously concussed) were tasked with testing the phone application.
Our main goals for testing are:
Initially, users assessed their symptoms through one, long scrolling page. Because there were so many symptoms to select from, particpants found one page too overwhelming.
Solution: I re-designed the experience by asking preliminary questions pertaining to specific symptoms. This determined whether or not to display a subsequent list of categorized symptoms.
When following the circuit training, participants were having a hard time following the exercises when the phone was placed from a further distance.
Solution: I created a landscape-mode design of the circuit training section. This improved the participants ability to follow the sessions from afar.
LAUNCH
A rehabilitation platform that’s grounded in science and uses prescribed physical exercises to heal and care for the brain.
Once we build a picture of your symptoms, you’ll receive a tailored rehabilitation strategy with daily exercises just for you.
Each exercise comes with an interactive video, so you can manage your own treatment plan and always know what to do next.
Recovering from concussion isn’t a linear progress. We monitor your symptoms and wearable data between key milestones and automatically adjust your rehabilitation depending on your progress.
REFLECTION
This project made me aware of the amount of preparation and effort user interviews require. From having the tasks and questions ready to observing the participants and analyzing the data – this part of the design process is definitely something not to be underestimated.
When building the high-fidelity prototype, I focused on sticking with a design system. This helped me keep consistency across all screens, design more efficiently and reduce the risk of creating potential confusion within the app.
This project was a great experience for me on how to stay on the same page with the client and their stakeholders . There were times where I had to push-back on specific requests. This is where I had to make sure to communicate properly the importance of sticking to the agreed upon scope and timeline of the project.